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Answer by Velketor
Just because the .fbx file comes into Unity with incorrect rotations, deformations, etc...doesn't mean the animation won't work.The 3D model should return to it's true state when you actually play the...
View ArticleAnswer by Juls85
how you have exported the animation from softimage? have you animated the character or have you plotted the animations? thank you!
View ArticleAnswer by blure007
Here is our current workflow for characters from Softimage to Unity. Pulling this from memory so bear with me - Animate, Create, Character, Biped Guide - Default Settings - Align guide to character -...
View ArticleAnswer by sirdavid23
I have create a sigle square mesh (2 triangles), then I created a Null (center of universe at 0,0,0 on softimage). I make a child of this null another null that I will use as a deformer (bone). so I...
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